Most Popular
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Death in the Inner Circle
Apparent murder-suicide cuts to the heart of the mayor's southern Dallas advisors
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Battle Against Teaching Evolution in Texas Begins
Should creationism win out, textbooks throughout the countrynot just Texaswill challenge the theory of evolution in science curricula
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After Their Murder-Suicide, Questions About Rufus and Lynn Flint Shaw's Shady Dealings Haunt Dallas
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The Dwaine Caraway Show
Starring that new breed of politician who wants to root out your crack houses, close down your whorehouses and pull up your pants
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Life Without Debt Leaves Jimmy Phipps Owing Society
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Obama and Me (69)
It was the year 2000, and I was a young, hungry reporter in Chicago with a young, hungry state legislator on my speed dial
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Murder at the Howard Johnson's Serves Up Flavorful Fare (27)
Also: Collin College kicks up heels with Li'l Abner and unfunny Nipples at Hub
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Death in the Inner Circle (21)
Apparent murder-suicide cuts to the heart of the mayor's southern Dallas advisors
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Battle Against Teaching Evolution in Texas Begins (16)
Should creationism win out, textbooks throughout the countrynot just Texaswill challenge the theory of evolution in science curricula
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Arguments Creationists Make to Counter Evolution (16)
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Oscar-Starved
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Thinning Crowds
It's always dead at The Club
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Three the Hard Way
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DVD Releases for the Week of March 11
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DVD Releases for the Week of March 4
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Neiman Marcus Execs Get Very Sad When Their Security Guards Steal
04:55PM 04/02/08 -
New Toadies (?) and Old "Incense"
04:09PM 04/02/08 -
Christian Principles and Youth Sports Apparently Do Not Mix
02:30PM 04/02/08 -
Bend Studio Announces Spring Concert Series
05:30PM 04/02/08 -
College Newspaper Gaga Over Unsigned Artist Damian Giglio
02:58PM 04/02/08 -
Are The Toadies Working On A New Album?
11:02AM 04/02/08
What we are writing about
- Austin
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- creationism
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Recent Articles By Chris Ward
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Thinning Crowds
It's always dead at The Club
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Hell Yes
Dante's inferno rages on in Devil May Cry 4
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Auto Erotica
Car lovers find a new flame in Burnout Paradise
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Axes to Grind
The Guitar Hero frenzy careens toward overkill
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Almost Famous
It's never been easier to start your own (fake) band.
National Features
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Miami New Times
The Murder of Master Do
In a city plagued by killings, the most perplexing death is that of a killer.
ByTamara Lush -
SF Weekly
Pitching "Woo-Woo"
He'll find you a parking space and even watch your car--if the meter maids let him.
By Ashley Harrell -
Riverfront Times
The Assassin's Brother
Forty-one years after MLK's death, James Earl Ray's brother still searches for conspiracies.
By Ellis Conklin -
Broward-Palm Beach New Times
Spring Break is Still Awesome
Try as it might, Ft. Lauderdale still can't shake America's die-hard partiers.
By Michael J. Mooney
Sometimes it's the terrible ideas — say, a TV show about nothing, or stirring corn into your mashed potatoes — that turn out to be genius.
Super Smash Bros. landed on the Nintendo 64 nearly 10 years ago, kicking off a concept that initially sounded nauseating: "lovable Nintendo characters in a fight to the death." Seriously? Jigglypuff vs. Yoshi? There are episodes of Sesame Street more brutal than this.
But the game — and its multimillion-selling follow-up, Super Smash Bros. Melee — ended up among the hardest-hitting, most expertly crafted titles in Nintendo's arsenal, a pleasant surprise for hard-core fighting-game fans and casual players alike. Now, after multiple delays, Super Smash Bros. Brawl has finally bludgeoned its way onto the Wii, and everyone wants to know: Was it worth the wait?
Does a Donkey Kong crap in the woods?
Nintendo has a nasty habit of rehashing its tried-and-true titles, and Brawl is no exception. At first, you'll curse Nintendo for delivering a game that's almost exactly like Melee; it even has the gall to ditch the Wii's motion controls entirely. But damn it all, this game is nearly perfect anyway. There's no staying mad at you, Nintendo.
Every Melee mode returns here, with the core four-player free-for-all — featuring 37 playable fan favorites, from Kirby to King Bowser — taking center stage. As always, the idea is to launch your opponent into the stratosphere, using kicks, anything you can grab (bombs, baseball bats), and flashy new "Final Smash" moves.
If you're without friends and/or are a terrible parent, the one-player mode will keep you busy unlocking new content for months — nay, years. There are hundreds of virtual trophies and stickers to collect, fighters to unlock, a level creator, 50-plus "Challenge Mode" missions to complete . . . even playable demos from Nintendo's classic library. Finally: A game that backs up its $50 price tag with a ridiculous amount of sheer stuff to do.
You might begin Brawl's "Adventure Mode" thinking you'll breeze through it as you did in Melee. But after nine hours or so of breathtaking and whimsical cut scenes, epic fights, and character level-ups, you'll realize you thought wrong. Adventure Mode this time around is staggering, an event unto itself. Who knew a team of adorable Pokémon and hard-ass Metroid characters would feel like a blockbuster movie?
Some annoyances appear in online mode, which stinks like Wario's ass-crack. Playing with friends requires Nintendo's requisite "16-digit friend code" (with no live chat), and brawling with strangers means staring forever at a pre-fight countdown screen while you practice moves in an all-white existential void of a waiting room.
All this, and the matches themselves last only two minutes — making Nintendo's primitive Wi-Fi service excruciating and unforgivable. Who's the goombah that designed this junk?
Online gripes notwithstanding, Brawl is an utter celebration of gaming itself. Each character is a time-tested icon, and each battle stage ushers in a flood of whimsical memories. If this is any indication, Nintendo's "if it ain't broke" formula for sequels isn't going anywhere soon. But with a game this fantastic, should anybody really care?









